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Sasquatch's "baby" version, SasLite, is included with LightWave 7. It's very limited compared to the full Sasquatch tool, but my job for this article was to make a project which used both SasLite and Sasquatch. My object is a Samurai warrior's head and hair. SasLite has far fewer controls, making it easy for even a LW beginner to create fur and hair in their first projects. But after using it for awhile, you'll notice that one of SasLite's biggest limitations is the ability to create photorealistic hair or fur. But still I think SasLite is a handy tool to learn a little bit of what Sasquatch can do. Sasquatch has two fiber producing tools; Fur mode and Long Hair mode. Normally you might choose fur mode for making short hair and long hair mode for longer hair as the names suggest. But, surprisingly, I found it easier to create and manipulate the eyebrows for my character by creating guides to be used in long hair mode Starting Model and Guide Setup (pic 1). To
begin with, you will need a head model to make a samurai! We're now ready to add some SasLite. (pic 5) Visit
the displacement panel, and add SasLite to hair guide objects. How do you like it? Well, as I said, SasLite's output is not very photorealistic.
The biggest limitation is that SasLite doesnt cast hair shadows
onto objects, making the roots of hair look especially ugly. Sasquatch
Using the same model, let's see what we can do with Sasquatch's more powerful set of tools. When we're done we'll compare the results to SasLite. (pic 14) Visit the Displacement panel and add Sasquatch to each hair guide objects. (pic 16) This is Fur/Fibers tab, where you can set fundamental hair settings such as Long Hair or Fur mode, fiber coarseness and fiber division. I recommend that you put smaller values into Fiber Divison for test renderings, and make it higher for your final output. (pic 17) As the name Long Hair indicates, this tab contains controls for creating hair from guides. You can see that there are a lot more parameters that SasLite doesnt have. For example, you can set how many fibers that you will want to create along a guide object with Sasquatch. Sasquatch also provides a nice tool to smooth the path the hair takes along the shape of the guides or you can make your hair helix around the guide without modeling the shape in the guides themselves. (pic 18) You set the color characteristics in the "Color" tab. Its very nice to have a Viper-like preview window to tweak the texturing and shading in real-time. SasLite has no preview, and only allows you to set one color but Sasquatch can change the color of the tip or the root of your hair. Clicking on the small S buttons near a control brings up
a different panel that offers detailed settings for texturing. SasLite
doesnt have "S" panels. (pic 20) With Shading" tab, you can set the way the hair reacts to light. Unlike SasLite, very detailed settings are possible with Sasquatch, such as controlling highlights. So as you can imagine these shading options really help to make your hair look realistic! (pic 21) The "Styling" tab has more functions for fur, so I didnt need to use most of them. I used the Frizz, Kink and Kink frequency to make the hair wavy and slightly random without having to model the guides with these attributes. (pic 22) The Dynamics tab is for fur so I didnt use it at all. But it allows your fur to animate automatically. Its simple to use! Put fur on a ball with Fur mode and animate the ball.. Its a big shame that SasLite doesnt have it. (pic 24) You may need to experiment a little to understand the controls in theClumping" tab, which also has controls that are not available with SasLite. Clumping allows groups and bundles of hair instead of isolated strands. (pic 25) I didnt need the Combing tab since it only applies to fur mode. "Surface combing" is powerful feature that allows the computer do the combing by analyzing your objects geometry and deriving the natural object contours automatically. SasLite only .has simple X,Y,Z directional controls. (pic 26) Like SasLite, we need to add the Sasquatch pixel filter before rendering. (pic 27) Double-click "Sasquatch" in the pixel filter and the Sasquatch interface will appear. In the "Rendering" tab, you can set the level of the antialiasing or enable the real-time preview for texturing or tweaking color. You can also set Sasquatch to render fibers behind transparent surfaces in this panel. SasLite doesn't have this feature. (pic 28) The Wind tab can add real-time wind effects onto the fur fibers so I didnt use this panel. (pic 29) You can set the options for LW and fur shadowing with the Shadowing" tab. You can even cast Sasquatch shadows onto other objects, a feature not available in SasLite.. (pic 30) The Special" tab has some tools useful to compositors! Sasquatch 1.5 supports Lightwaves Z-buffer. (pic 31) You will need to apply the "Sasquatch Shadow" shader to the surfaces that you wish the shadows from Sasquatch fibers to appear. I added Sasquatch Shadow to the surfaces in the head. The shader allows control over the colors and opacity of the shadows. (pic 32) Lets render! The model and hairstyle are identical for Saquatch and SasLite, but you can see immediate differences in render quality. And this is without using many of the advanced Sasquatch features. Since this is mostly a comparison of render quality, the answer is pretty
clear. Feature-wise, though, the difference is much bigger than this project
shows! SasLite is great to start to play with hair and fur, butI think
youd better to update to Sasquatch if you are using fur or hair
in your project, or care about the quality of your hair/fur renders.
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